Development
Roadmap
- 1 Support for majority of animation types both in and out of battle
- 2 Developed foundation of the battle UI
- 3 Login UI at least mocked up; having it working is not a requirement
- 4 Initial implementation of cutscene system
- 1 Developed foundation of the main screen and many of its submenus
- 2 Forego Summoner's Hall, Arena, Raid, Guild; either hide or mark them as locked
- 3 Partial/placeholder implementation of quest selector
- 4 Exact scope of implementation of each submenu is TBD
- 5 Completion of login system
- 6 Partial implementation for localization in game (we will likely either need to genericize the assets or recreate them for each supported language)
- 1 All of Mistral Quest, able to face Juggernaut
- 2 Partial Localization
- 3 Developed Foundation of the Main Screen and many of its submenus
- 4 Many Mistral mobs added
- 5 Unit + Squad Management: Summoners can Fuse/Evolve/Make Squads/Sell Units
- 6 Partial Vortex Implementation for Evolutions and Enhancements
- 7 Item + Sphere Crafting
- 8 Begin looking into social features like making an account (Will NOT Carry Over Across Betas/Launch)
- 9 May allow for a public or semi-public preview build for testing
- 1 Fully or Nearly Completed Localization Story and UI
- 2 All of Quest up to Morgan, able to face Demon Abaddon
- 3 Summon System
- 4 Morgan mobs added
- 5 Player Account Management (Making an Account, Friends List, Profiles, Etc.)
- 6 Partial Daily Log-In System
- 7 Player Enhancement Framework (Elgifs, Imps, Sphere Frogs)
- 1 Imperial Capital Available with Merit Shop/Quest
- 2 Revised and Implemented Achievement System
- 3 Testing Arena partial functionality
- 4 Frontier Hunter partial functionality
- 5 Raid partial functionality
- 6 Seasonal Content, Yearly Vortex Loop partially Implemented
- 1 All of Quest up to St. Lamia face against Creator Maxwell
- 2 Relevant Seasonal Content
- 3 Guild Framework
- 1 Completion of Raid, due to theoretical complexity
- 2 Completion of Guilds, due to theoretical complexity
- 3 Completion of Challenge Arena due to theoretical complexity
- 4 Completion of Colosseum due to theoretical complexity
- 5 Implementation of Vortex Arena into Yearly Schedule due to theoretical complexity
- 6 Continue to search for additional Localization Teams
- 7 Community Content/Events
- 8 All of Post Maxwell Content until Brave Frontier 2