Development
Roadmap
- 1Support for majority of animation types both in and out of battle
- 2Developed foundation of the battle UI
- 3Login UI at least mocked up; having it working is not a requirement
- 4Initial implementation of cutscene system
- 1Developed foundation of the main screen and many of its submenus
- 2Forego Summoner's Hall, Arena, Raid, Guild; either hide or mark them as locked
- 3Partial/placeholder implementation of quest selector
- 4Exact scope of implementation of each submenu is TBD
- 5Completion of login system
- 6Partial implementation for localization in game (we will likely either need to genericize the assets or recreate them for each supported language)
- 1All of Mistral Quest, able to face Juggernaut
- 2Partial Localization
- 3Developed Foundation of the Main Screen and many of its submenus
- 4Many Mistral mobs added
- 5Unit + Squad Management: Summoners can Fuse/Evolve/Make Squads/Sell Units
- 6Partial Vortex Implementation for Evolutions and Enhancements
- 7Item + Sphere Crafting
- 8Begin looking into social features like making an account (Will NOT Carry Over Across Betas/Launch)
- 9May allow for a public or semi-public preview build for testing
- 1Fully or Nearly Completed Localization Story and UI
- 2All of Quest up to Morgan, able to face Demon Abaddon
- 3Summon System
- 4Morgan mobs added
- 5Player Account Management (Making an Account, Friends List, Profiles, Etc.)
- 6Partial Daily Log-In System
- 7Player Enhancement Framework (Elgifs, Imps, Sphere Frogs)
- 1Imperial Capital Available with Merit Shop/Quest
- 2Revised and Implemented Achievement System
- 3Testing Arena partial functionality
- 4Frontier Hunter partial functionality
- 5Raid partial functionality
- 6Seasonal Content, Yearly Vortex Loop partially Implemented
- 1All of Quest up to St. Lamia face against Creator Maxwell
- 2Relevant Seasonal Content
- 3Guild Framework
- 1Completion of Raid, due to theoretical complexity
- 2Completion of Guilds, due to theoretical complexity
- 3Completion of Challenge Arena due to theoretical complexity
- 4Completion of Colosseum due to theoretical complexity
- 5Implementation of Vortex Arena into Yearly Schedule due to theoretical complexity
- 6Continue to search for additional Localization Teams
- 7Community Content/Events
- 8All of Post Maxwell Content until Brave Frontier 2