News & Announcements
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Update 31
In this update of the Re:Coded Project, we welcome in Lead Developer Faiz to showcase something extremely important in not only improving your squads, but helping them survive the fights as well! We hope you are excited for the Buffs and Debuffs showcase along with many other new features!
Update 30
In this update of the Re:Coded Project, we go over what initially may seem like a small addition to our gameplay scene, but what lies within it is sure to make it one of our biggest updates yet!
Update 29
Happy St. Patricks Day Summoners! Are we feeling Lucky today?
Update 28
In this update video, we look at introducing our first ever, Re:Coded Exclusive unit to be joining The Yearly Cycle, as well as the Seasonal Slime Batch! Don't be fooled by their Vibrancy! This new hero is here to keep your love strong and your allies stronger!
Update 27
In this update of the Re:Coded Project, we discuss our refactoring of the code to facilitate the introduction of new members! But who are those new members exactly? Summoners will be hearing from multiple members of the Re:Coded Team, about who they are, their personal story with Brave Frontier, and what new content they have provided for the Community to celebrate the end of 2025!
Update 26
In this update we look at our first round of massive changes coming to Re:Coded, starting with the way healing is affected with units and how Recovery will be aimed towards being a more impactful effect in your journey through Grand Gaia!
Update 25
In this update of the Re:Coded Project, we look into improving the audio of Brave Frontier by looking into both the sound effects and music in game to bring them up too modern standards of quality. Hosted by our Project Advisor and Sound Engineer @Jocab
Update 24
In this update, we look at many different improvements to our combat scene since our last gameplay update. What awaits? Stay tuned!
Update 23
Update 22
Update 21
Update 20
- Super/Brave Burst Implemented
- Dungeons of Mistral Upscaled 2x and 4K Resolution
- Additional Animation Framework Implemented
Update 19
- Guard UI Implemented
- Guard Ability Implemented (Reduce Damage by 50% for 1 Turn)
- Super/Ultimate/Brave Burst UI Implemented
Update 18
- Zel Counter and Drops Added
- Karma Counter and Drops Added
- Zel and Karma Rates Adjusted to 50%
- Zel and Karma Drop Boost Cap has been removed
- Drops over 100% now count as 2 for remaining percentage
Update 17
- Unit Entrance Animations Implemented
- In Game Wiki Framework in testing
Update 16
- Item bar visuals implemented (Framework in progress)
- Battle Crystal Distribution System Implemented
- Health Points Bar changes color based on Percentage
- "Dead" Icon now appears over dead units
- Sparks display and damage boost implemented
- Critical display and damage boost implemented
- Brave Burst Gauge Implemented up to Super Brave Burst
- Music and Sound effects separated into 2 buses
Update 15
- Combat Sound Effect Implemented
- Rewards Screen Implemented
- Level Display Capabilities increased to 9999
- Player HUD shows EXP percentage
- Reward Screen EXP Progress Bar Remade
- Battle and Heart Crystals have icons like Zel and Karma
- Arena cooldown icon will now progressively visually fill up
- Post battle materials gathered screen framework
- Framework to add material and unit descriptions on screen
- Units Acquired Screen Framework
- Added a "Next" button on post battle reward screens
Update 14
- Battle Transition Framework Added
- Hero Selector Added
- Character Username Limit Increased To 20
Update 13
- Lucius Animation Restored
- Cutscene Transition Framework Added
Update 12
- Brave Burst Crystals Animations Added
- Heart Crystal Animations Added
- Brave Burst Gauge Framework
Update 11
- 9 Sound Effects Implemented
- Battle Crystal Framework Implemented
- Heart Crystal Framework Implemented
Update 10
- Website Reboot
- New Logo
- MUV Thumbnails
- Exclusive Units Teaser
- "PAPS" Reveal
- BF1 x BF2 Merge Teaser
- New Art Team Project: Victory Animations
- New Development Team: Localization
- Roadmap Reveal
- Compiled Gameplay of 10 Months
Update 9
- Attack Data Implemented
Update 8
- Death Animation Restored
- Animations Re:Coded
- New Developer Tooling
Update 7
- Restored Spark Animation
- Restored Critical Animation
- Restored Background Animation
Update 6
- Fixed animation errors on advanced detailed units
- Groundwork for "Endless" animation restoration
Update 5
- Updated Story Cards (Now includes Character's Name)
- Scene Transitions
- Tutorial Rework Announcement
- Atro and Magress Become Starters
Update 4
- Co-Lead Coder Valdryn joins the Re:Coded Team
- Cutscene Creator Tool
- UI Implementation
Update 3
- Splash Screen Added
- Tutorial Element Selector
Update 2
- Community strength demonstrated
- Co-Lead Coder Bluuarc joins the Re:Coded Team
- Sprite Controller Creation
Update 1
- Brave Frontier Re:Coded is born
- Announcement on Reddit
- Website started to recruit support
Update 0
As work progressed, Neil continued sharing updates. The community interest grew, desire for more became clear.
- "I've reached my limit."
- "I can't do this alone."
- With one last hope to push further, a wish to the community has been granted.
- A Final Homage — With OBS and Streamer.bot, Neil re-created Brave Frontier in his Twitch streams to always keep the memories alive.
- The Beginning of the End — With Brave Frontier coming to a close, Neil wasn't ready to let go. Some how. Some way. "A Summoners Adventure Is Never Over"