Summoner's Questions

Frequently Asked Questions

What is Brave Frontier Re:Coded?

Brave Frontier Re:Coded is a fan-made passion project, by the fans, for the fans.

We are returning to Grand Gaia once more, with 0 monetization, better balance, and a restructured foundation built to last generations.


Technical

Will this be playable on mobile devices? Will it be available on the App Store or Google Play Store?

For the sake of simplicity with programming and coding, Brave Frontier Re:Coded will be a browser-based game. The game is being built in portrait mode, with the reasoning that as long as you have access to an internet browser on either Mobile or PC, you will be able to play Re:Coded.

The reason we cannot have the game on the App Store or Google Play Store is simply because of costs and copyright. Firstly, we do not have the budget to host an unpaid game on any of the app stores, and we do not own the assets we are using, which is a requirement.

Is there a download available? Where can we play the game, and when will it be available?

There is no download available, and the game has no release date at this time. The game will not be downloadable, but rather played in your browser.

Will Re:Coded be collecting data? If so, what kind of data?

We will collect only the data required for a smooth experience. Email addresses, usernames, and passwords will be collected for account security and identification purposes, and game data will also be collected for cheating prevention and feedback.

Will there be systems in place for account and data privacy, security, and recovery?

There will certainly be systems for account safety and data privacy.

What we have discussed currently is creating accounts via email and password. We are, however, looking into using Google Accounts, or possibly Discord, as a log-in mechanic. It would be entirely possible and a unique experience for our game.

Using Discord accounts as a log-in feature would theoretically give us multiple integration points for things like support ticket bots, ease of community giveaways, and possibly more integrations in the future.

Our additional plans are to implement 2FA using the Google Authenticator app, since our coders have experience with such implementations.

Development

How are the servers going to work?

The team will be hosting and maintaining dedicated servers locally, which will require very little uptime cost. Cloud backups will also be put in place for potential downtime.

Why can't development go faster?

Development might seem slow because it is a completely unpaid fan project, made entirely during our volunteers’ free time. Since this is the case, we cannot morally impose a hard deadline upon our team members.

Why can't you just take on more volunteers to make development go faster?

Simply put: more people means more to manage. Everyone taken on would need to be shown how the work has to be done to stay in line with the other team members’ workflow, and to be brought up to the standard of quality we require, especially on the coding team. Since development speed funnels down to the coders, having more people make more assets will not make it go faster.

Why are you putting resources into things outside of the game (website, socials, update videos, wiki, etc.) instead of focusing all of it on the game?

We are simply continuing to explore other avenues while development is ongoing. As mentioned before, development currently comes down to the volunteering of the coders. So, while they work hard on the coding aspect, we want to continue to show our support and expand upon the revival of Brave Frontier in order to keep the community hopeful and engaged.

Game-play

Are you going to implement every unit right away?

Due to how much there is in the game that would need to be reprogrammed, we will not be implementing every unit right away. We will basically be starting Brave Frontier over from the beginning, with the 5★ era, and work our way up to Omni units at a much slower pace.

Will there be any changes that deviate from the original Brave Frontier experience? If so, how will that be decided?

Our goal is to recreate the original experience that Brave Frontier brought, with some small quality-of-life additions. However, some changes will be necessary, since there will be no microtransactions and it will be playable on PC.

That said, everyone has their own mindset on how Brave Frontier should be, or could be, fixed or changed. With Re:Coded, we want to ensure that everyone’s voice is shared equally and that potential ideas for the game are viewed and considered all the same.

We will run polls in-game, across our socials, and on our website for any updated changes regarding buffs and nerfs in the future, a few of which have already been suggested by the community and subsequently implemented, or are planned to be.

The team mentioned introducing original or Re:Coded-exclusive units. How will these be decided without taking away from the original Brave Frontier experience?

They will be put under high quality control in order to make them as faithful and balanced as possible, whether visually or mechanically.

Our goal is to make these units seamless within the Brave Frontier experience, like they could be something Gumi would officially release. The experience must primarily be as close as possible to the original Brave Frontier.

Can BF:TLS (Brave Frontier: The Last Summoner) be revived?

It is uncertain whether the assets for Brave Frontier: The Last Summoner were saved before the game was shut down. Therefore, a full revival is unlikely, at least while the team is focusing on the main Brave Frontier game for the foreseeable future.

That said, having some sort of reference to BF:TLS is not totally off the table. There could be potential units and quests partially ported over as a nod to that game. Do keep in mind that this is a possibility and not a promise.

Will we get the option to reroll our initial summon?

Lots of you have mentioned that Rexona had this feature, and so far there are no complaints or reasons not to have it. While it may not be added in the early public test builds, we can certainly look into having it for future versions.

Will there be singleplayer, offline play, an .exe release, or mod support?

The idea of letting people self-host their own servers, with their own content and accounts, was considered. At the moment, this is simply an idea to be discussed with the broader team, and to be implemented far into the future if it is agreed upon.

There are other things to consider with more than one server: versioning of the client and the server, data compatibility, authentication, and how your own content could be added. If we did bring about a self-hosting feature, the initial server option could be the "live" server (with social features like friends and raids), and the self-hosted server would be a pseudo-offline mode. Account data would be expected to stay on the server it was created on and not transfer.

Again, these are just potential ideas, and nothing mentioned here is final or confirmed.

Will you bring a PvP mode as an additional source of gems, like Challenge Arena?

We would love to reintroduce Challenge Arena at some point, as that was a very well received part of the game. However, we would like to make sure that both Normal Arena and Raid Battles are functioning as intended, and that the gem economy is not hyper-inflated, before we are ready to work on bringing back Challenge Arena.

Will I have the same progress as before the end of service?

We are not Gumi, so we do not have access to players’ data stored on Gumi’s servers from before the game was brought to an end. This means everyone will be starting from the very beginning.

Will you be adding Omni Evo units to those that do not have one?

We all wish we could have seen Omni Evos of some of our beloved units. This is only possible if we have more people dedicated to joining the art team. If you are an artist and would like to be part of the art team, feel free to leave your portfolio or samples of your work in the Discord server.

Will there be a Challenge mode or New Game+ content for endgame players?

We do want to implement a New Game+ feature to add to the ease of farming gems in the long run. Currently we do not have any thoughts on a Challenge or Hard mode version of the game, however we are open to the idea.

Can you add a list of droppable items per quest, and a popup on items showing where they can be acquired?

This is a great idea. Rather than having to look on the wiki for where materials are located, we will look into an in-game popup that tells you where to go to find a given material, whether you have acquired it previously or not.

Can you add a list of droppable items per quest, and a popup on items showing where they can be acquired?

This is a great idea. Rather than having to look on the wiki for where materials are located, we will look into an in-game popup that tells you where to go to find a given material, whether you have acquired it previously or not.

Are you going to add 2D live animation to existing unit art?

Going back to the art team, this would fall in line with Re:Coded-exclusive content. We currently have no plans to make this a main priority. If our art team grows large enough and we have the resources, we can look into it for future use. As of right now, 2D Live animations for existing units are not a main focus.

Will you remove the level reset and BB level reset when evolving units?

We are aware that removing the BB level reset was a well received addition in Brave Frontier 2. However, given the availability of resources to improve BB level, whether through fodder units or burst frogs, it would possibly make things too easy in both the short and long term. The amount of resources we will be giving players should make it easy enough to build up units.